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🇮🇹 Gabriele Cirulli

他用一个周末开发了2048,1000万人玩过,却只赚了几百美元

这位意大利青少年的网页游戏成为了2014年最大的病毒式传播热点之一,全程免费且无广告。

2014年2月,一位19岁的意大利自由网页开发者用一个周末制作了一款益智游戏。他在3月9日发布了2048。在一个月内,它吸引了1000万独立访客,游戏次数超过1亿。该游戏全程无广告且免费,加布里埃莱·奇鲁利(Gabriele Cirulli)仅从玩家捐赠中获得了几百美元的报酬。

GC🇮🇹Gabriele Cirulli

Gabriele Cirulli — Geniuses.club editorial portrait

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What happened

CNBC reported the story on 26 March 2014, weeks after the game appeared: built in one weekend in February, released on 9 March, and by the following month 10 million unique visitors and over 100 million plays. Only about one per cent of players ever won. The Los Angeles Times confirmed the detail on 27 March under a headline that did the work of a summary: the maker of the hit puzzle game says he created it over a weekend.

The game itself is a grid of numbered tiles that merge and double as they slide. Cirulli told CNBC he had been inspired by an existing game called 1024, which used a similar concept, and was frank about the scale of what followed: "I really didn't think about it becoming as successful as it is. I made it just as a weekend project."

Free, and unmonetised

The commercial facts are the strangest part of the story. The game ran in the browser, cost nothing, and carried no advertisements. Cirulli made "a few hundred bucks" from donations by players, according to CNBC.

City A.M. had already written on 17 March about how a 19-year-old had won the internet with an addictive puzzler. Winning the internet and earning from it turned out to be different achievements. A hundred million plays, monetised at even trivial rates, would have produced a substantial sum; Cirulli had built the thing as a weekend exercise and had no apparatus to collect it.

Who he was at the time

He had finished high school in 2013 and had not gone to university, working instead as a freelance web developer in Italy. He turned 20 shortly after building the game.

CNBC reported that job offers followed, and that he intended to pursue his own project instead, saying he had never really been in the games industry and was more interested in web services. That is a rarer position than it sounds for a teenager holding the most-played browser game of the year.

Why 2048 spread

The game's design explains much of its reach. It loads instantly in a browser, needs no account and no download, and is understood within seconds of the first swipe. The one per cent win rate reported by CNBC is the other half of the mechanism: a game that is almost, but not quite, winnable produces the repeat play that viral hits require.

Clones appeared across app stores almost immediately, most of them monetised with advertising, which is the ordinary fate of an easily copied idea released without protection. The research record notes that Wikipedia's coverage attaches to the game rather than to its author, a redirect to the article on 2048.

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What is documented, and what is not

Firmly established: he built 2048 in a weekend in February 2014, released it on 9 March, reached 10 million unique visitors within a month and over 100 million plays, and earned only a few hundred dollars in donations.

Not established here: his date of birth, beyond his being 19 when he built the game and turning 20 shortly afterwards, his home city, and what he has built since 2014. No source gathered for this page follows his career past that spring.

Age 192013Age 202014Age 20Age 20Age 20MILESTONES IN ORDERBORN 1994
Gabriele Cirulli — every milestone on this page, placed by age.
2013
高中毕业并工作高中毕业,并担任自由网页开发者而非进入大学
2014
2月周末期间开发2048在2月的一个周末开发2048并于3月9日发布
2014
City A.M. 3月17日报道City A.M. 在3月17日报道了一位19岁青年用这款游戏征服了互联网
2014
CNBC报道1000万独立访客CNBC在3月26日报道了1000万独立访客和超过1亿次游戏次数
2014
《洛杉矶时报》证实周末开发事实《洛杉矶时报》于3月27日证实了周末开发的事实
人物国家里程碑年龄 / 数据
Matteo Bernardeschi意大利意大利称他太年轻且受教育不足。柏林录取他是因为16岁
Valerio Pagliarino意大利LaserWAN,基于激光的宽带互联网链路16岁
Andrea Dominizi意大利画面角落里的一只甲虫,背后的伐木机械,以及17岁
Gabriele Cirulli意大利创作益智游戏204819岁
Anna Kazhamiakina意大利2025年和2026年EGMO金牌—

What is documented — and what is not

✓ Documented

  • He built 2048 over one weekend in February 2014 and released it on 9 March (CNBC, Los Angeles Times)
  • The game drew 10 million unique visitors within a month and over 100 million plays
  • It was free, carried no advertising, and earned him a few hundred dollars in donations
  • He had finished high school in 2013 and worked as a freelance web developer

? Unverified, disputed or wrong

  • No source read states his date of birth or home city
  • Nothing documents his work after 2014
  • The research record flags that a Wikipedia page may exist for the game rather than for him

Questions people ask about Gabriele Cirulli

Who made the game 2048?

Gabriele Cirulli, an Italian freelance web developer, who built it over a single weekend in February 2014 at 19.

How much money did he make from 2048?

A few hundred dollars in player donations, according to CNBC. The game was free and carried no advertising.

How many people played it?

Ten million unique visitors within a month of release and more than 100 million plays, with about one per cent of players winning.

What inspired 2048?

An existing game called 1024, which used a similar merging concept, as Cirulli told CNBC.

How old is Gabriele Cirulli?

He was 19 when he built the game and turned 20 in 2014, pointing to a birth year of about 1994. No source read here gives his date of birth.

Did he join a games company?

He told CNBC he had job offers but planned to pursue his own project, saying he was never really in the games industry.

Is Gabriele Cirulli on Wikipedia?

The research record notes a redirect to the article on the game 2048 rather than a standalone page about him.

Quick quiz: how well do you know Gabriele’s story?

How long did Gabriele Cirulli take to build 2048?

How much did he earn from the game?

What game inspired 2048?

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Sources

  1. 19-year-old makes viral game hit in a weekend — CNBC, 2014-03-26
  2. Maker of hit puzzle game '2048' says he created it over a weekend — Los Angeles Times, 2014-03-27
  3. How one 19 year old won the internet with addictive puzzler 2048 — City A.M., 2014-03-17

Checked by the Geniuses.club editorial team. Ages are given as of September 2026.

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